1. Rules are written on paper—not etched on stone.
2. Rules are suggested guidelines—not required edicts.
3. If the rules don’t say you can’t do something—you can.
4. There are no official answers—only official opinions.
5. When dice conflict with the story—story always wins.
6. Rule abuse isn’t a problem with the game—it’s a problem with the players.
7. A game that is not fun is no longer a game—it’s a chore.
8. This book contains the answers to all things.
9. When the above does not apply… look again, or make it up.
1. Special Edition Rulebooks will be etched on stone.
2. Rules are suggested guidelines—so don't color outside of the lines.
3. If the rules don’t say you can’t do something then don't do it.
4. There are no official answers—except from the game maker.
5. When dice conflict with the story—case of beer wins.
6. Rule abuse isn’t a problem with the game—it’s a problem with unimaginative people.
7. A game that is not fun is no longer a game—it’s an opportunity for murder.
8. This book contains the answers to all things.
9. When the above does not apply… look again.
Think this will work all the same?
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