I posted about the rulebook, being some thirty odd pages. Pretty refined? I think so.
While I was driving I was randomly thinking about the rules and was thinking about how to further refine. Spoiler, pages are still same length but maybe paragraphs are more legible?
One of the troubling ideas that I was coming up with to refine was removing the Force/Penetration quandary. Which, after working out a new system then I realized that my entire reason for having Force/Penetration was to work with differing units. Second Spoiler, drones. Defacto, the difference between drones and humans would be that drones are designed with higher armor, effective against penetration, but do not have the vigor to defend against force (a broken motherboard is a broken motherboard, use a hammer on your computer for a reference).
So that was my idea while driving.
Then one of our other team members said he wanted to put all the universes under the same rule system so we could cross gameplay. Which sounds like a great idea, any unit any faction and universe pitted against one another, all the what ifs of guns versus arrows.
But he doesn't want a complex game (30 pages, mostly blank spaces for artwork, is complex?). He wants a straight forward roll and done. E.G. Having a single roll instead of Armor-Penetration and Vigor-Force. Incentive for me to integrate my random idea... whew, didn't publish these yet (Sad Face, Please Donate so we do publish).
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