So initially when we were working out the rules for the tactical scale game, we didn't have any idea on scale wise except to say we would be using models from other games as proxies. Not so far as to say using chess pieces to proxy infantry and soda cans to proxy vehicles. Without wanting to invest into designing and building our own line of plastic models, yet; and without spending the time to make cardstock proxy models. Why not use already purchased models that are infantry in some game.
Then as the rules were being designed, I started nominally referring to everything as a 1:60 scale. Because it was easy for everyone else to think in terms of 1 inch is equal to 5 feet, especially when everyone there was so used to thinking in terms of five foot squares. Although the rule and model scale would be more nominally 1:72, have you ever actually seen a Dungeons and Dragons game played with six foot squares? Obviously when we get around to begin development of the Roleplaying game then we should do everything in three foot squares.
Anymore the scale is just simply referred to as the Tactical Scale, less numbers that way, and that way anyone who doesn't read this blog or was familiar with the early years of development will just have to keep guessing what the scale is.
Hint: One set will possibly be released as something really huge like 1:48, that way we can have models with holes in their feet that click onto the bases, and their hands will just be c shaped so you can click appropriately sized round pieces into their "grip".
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